
Apparently Coke is about to release a new can design, and marketing campaign to go along with it.
Hmmmm.. "The Coke Side of Life" .. I am currently more interested in the "Crack side of life".
Meanwhile in unrelated news, I am listening to Major Nelson's new "blogcast" for the week.

So far he read the "riot Act" once again about us not getting a game every week on the Arcade, meanwhile he seems to think we had two weeks of no new games(Paperboy came out the week before), and makes a somewhat annoying remark about school being out as a reason behind the larger than normal ruckus.
Fact is the dissapointments with the XBLA are numerous and piling up. We grow more frustrated, less patient, and don't find things humorous at all. No matter how hard he tries to roll back expectations, I won't be satisfied with less than 1 game a week average. The word "satisfied" is important. Although if they could hit 3/4th of that goal, or deliver only the highest quality I would probably be willing to end my person complaining.
XBLA is failing expectations in pretty much every direction. So I do find it annoying when people seem to simplify the complaints as being based on one or two weeks.
Also interesting in the interview is the discussion with Kristofor Mellroth,one of the guys behind the audio in Crackdown. I find the audio in Crackdown to be a mixed bad. The overall design of the Sound Effects of the city is top notch, although the roar of the cars means I have to keep the volume lower than I would like. The problem I have is with the in game music. I just feel like they failed with the soundtrack and how they handled it. A chunk of the soundtrack is great, I love DJ Krush, and Amon Tobin. I just feel like how they used it was limited, and it pales in comparison to GTA and Saints Row. You never really notice the music, and some of the tracks are annoying. Too many repeated artiest on the soundtrack as well.
Also the Alien Homid game sounds better and better. Apparently they are planning to send out "trophies" to people topping the leaderboards. Sounds awesome. I would probably support this game just based on the DIY qualities of the developers. True awesome indie spirit. Oh, and BTW the Graw 2 Multiplayer Demo is up.

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